Robert J. Wierzbicki Is Member of the ECIAIR – The European Conference on the Impact of Artificial Intelligence and Robotics – 2019 Committee
Robert J. Wierzbicki is meber of the ECIAIR 2019 Committee. ECIAIR – The European Conference on the Impact of Artificial Intelligence and Robotics will be held on 31 October–1 November 2019, at the EM-Normandie Business School in Oxford, UK.
The motivation to launch the European Conference on the Impact of AI and Robotics (ECIAIR 2019) has come about as a result of the maturing of artificial intelligence and robotics, particularly of the cognitive computing kind, which is producing an unprecedented revolution in the role of work and professionals in society. So this Conference aims to focus not so much on the technology itself, but rather its consequence on knowledge work and society.
Robert J. Wierzbicki Is Member of the Review Committee for EJEL, The Electronic Journal of e-Learning
Robert J. Wierzbicki is meber of the EJEL – The Electronic Journal of e-Learning – review committee. EJEL provides pedagogical, learning and educational perspectives on topics relevant to the study, implementation and management of e-Learning initiatives. EJEL has published regular issues since 2003 and averages between 4 and 5 issues a year.
Robert J. Wierzbicki will present a paper “Digital Therapies” at the International Conference on Entertainment Computing (IFIP-ICEC’18), Poznan, Poland, September, 17-20th, 2018.
Today, digital transformation and virtualization processes profoundly affect societies; not only in terms of socio-economic disruption, but also in terms of rising mental health problems. This paper focuses on the design aspects and the use of “nurture games” as a social utility of preventive measures (that is referred to in this paper as “Digital Therapies”), in the realm of nur-turing and public school education, supporting therapeutic benefit and well-being. The Cognitive Behavioral Therapy (CBT), employed for treating a large number of mental problems, is considered here as a fundamental psychotherapeutic approach, which needs to underpin the design of games aiming to improve mental health and support the prevention of challenging be-haviors in youth.