EVA Kick-Off Meeting in Cluj, Romania
In December the EVA (European Virtual Academy) project was kicked-off in Cluj, the capital of Transylvania in Romania. The goal of the EVA project is to build a virtual campus of visual culture studies. The EVA project is funded by the European Union Lifelong Learning Programme and runs until the end of 2012.
The EVA partners are Babeş-Bolyai University (UBB), Cluj, Romania (coordinator), University of Milano-Bicocca (BIC), Milano, Italy, Hochschule Mittweida – University of Applied Sciences (HSMW), Mittweida, Germany, Sapientia Hungarian University of Transilvania (SHUT), Cluj, Romania and Tampere University of Applied Sciences (TAMK).
The members of the EVA consortium are (see picture): Cesare Massarenti (BIC), Szenkovics Dezso (SHUT), Agnes Petho (SHUT), Ari Närhi (TAMK), Robert J. Wierzbicki (HSMW), Cai Melakoski (TAMK), Doru Pop (UBB), Sandra Bularca (UBB).
GAMECAST Project Close-Out
The GAMECAST project running at the University of Applied Sciences Mitweida and sponsored 2009 – 2010 by the Saxon State Ministry for Science and the Arts closes out in December 2010. A follow-up research funding for 2011 has been requested.
Teaching at the Partner University in Hungary
Robert J. Wierzbicki was visiting Professor at the College of Dunaujvaros in Hungary. Prof. Wierzbicki was teaching in the classes of Gábor Klucsik, lecturer in Multimedia at the College. Topics of interests were interactive storytelling, digital art and converged media. Also, collaboration and teacher’s exchange within the Erasmus Programme were discussed.
4th Nokia Ubimedia MindTrek Awards Competition. 6th – 8th October 2010, Tampere, Finland
The Ubimedia competition seeks to broaden our understanding of where and how ubiquitous media will influence our future life. The competeition is looking for disruptive artistic visions as well as clever near-to-market solutions off the beaten tracks! This includes any range of innovative ubimedia, pervasive, or ambient products and services. The Ubimedia Award is a highly interdisciplinary competition and we invite Designers, Computer Scientists, Artists, Economists and Engineers to take a stand on the following questions with their entries:
- What is the particular aesthetic experience opened up by the rise of ubiquitous and ambient media?
- What constitutes the specific intelligence that drives future media environments?
- How will location- and context-aware media services change our social life?
- How will our future lives look like in the era of ubiquitous computation, and how can society benefit from these advanced technologies?
Valid competition entries include:
- Pervasive and ubiquitous games
- Ambient installations
- Artistic works related to ubiquitous media and computation
- Business models and management strategies
- Ambient and ubiquitous media technology
- Ubiquitous and ambient media services, devices, and environments
- Context aware, sensing, and interfaces for ubiquitous computation
- Ergonomics, human-computer interaction designs, and product prototypes
- Software, hardware and middleware framework demonstrations
- Ambient television
- etc.
Prof. Wierzbicki is member of the Jury panel for the competition.